![]() “But you never used to love killing Russians, it must feel kind of crazy” I reply. Honza is hungry for more action, “we all just want to take our territory back and kill maximum possible Russians we can.” This war is like no other, both sides spying on each other in real time, better able to rain death on each other, if they have enough ammo and guns.Īs we sprint towards the welcoming mud steps of the closest trench another bit of the mental gymnastics of a frontline fighter is triggered - did the drone see us, do the Russians care to hit us right now, are we a worthwhile target, and are their guns and communications primed and ready for it.īelow the trench’s camouflage netting we pause, regroup and chat about the new gains the frontline troops around us are defending. The quality is incredible, each time a Russian soldier put his head out a trench we could see him. ![]() In his command bunker a couple of hours earlier he had shown us multiple drone video feeds of the battlefield searching for any possible Russian troops massing for a counterattack. As high-tech as this war is, Honza and the others with us can’t tell if its Ukrainian or Russian. We hear the sound everyone here dreads: the low whine of a drone. Mentally we are all mapping not just the visual terrain, but the audible too. The shell arcs overhead and lands several hundred meters to our right. Players now have control over the type of melee attacks they can perform, enabling them to deliver bone-breaking crippling attacks to Zeds.As Honza leads us out into open fields a detonation to our left followed by a whistle has us all readying to fall to the floor.
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